Dexterous manipulation is a challenging problem partially due to the high dimensional space of the robot hand, and partially due to the complex robot-object interactions. One example for this is cube reorientation using a dextrous hand. Current approaches to in hand reorientation are usually also relatively imprecise, and do not actually hold the cube at the goal orientation. However, when training this skill from scratch in simulation, relatively conservative behaviours are learned, such as rotating the cube in hand, compared to what a human would do: rotating it by pinch grasping it with the fingertips. More complex, possibly ’more risky’ behaviours are usually not learned, such as pinch grasping the cube and rotating it with other fingers, therefore motivating how we could learn from human data in a manipulation setting, compared to requiring complex reward engineering in order to achieve the desired behaviours. In this work, we want to explore using human motions as prior for learning manipulation behaviours. The cube orientation task is just one of the possible specific tasks that we could tackle. Others include e.g., functional grasping of everyday objects.